This is a mod for Diablo II that I made for the purpose of quickly generating powerful characters for duelling (for LAN, not online).
- Enable all Ladder-only runewords.
- Enable Pattern and Plague runewords.
- Re-enable Azurewrath Crystal Sword.
- Fixed Hratli's items all having a magic level of 1.
- Fixed a bunch of magic prefixes never spawning on staffs.
- Fixed Plague Javelin's poison trail not dealing damage.
- Fixed various poison clouds playing incorrect sounds on collision.
- Fixed Frozen Horror's arctic blast triggering on-collision events.
- Fixed missing Frozen Orb explosion.
- Fixed broken SandRaider AI where they get stuck in "flee" mode.
- Fixed mismatched Hell Clan / Death Clan AI.
- Fixed BatDemons spawning at ground level.
- Fixed Spirit of Barbs displaying the wrong Thorns damage per level.
- Fixed the Smith and Griswold's dropping the wrong loot on nightmare.
- Fixed Siege Beast's stomp dealing no damage.
- Fixed lots of other issues in the text files that have no impact on gameplay.
- Incorporate Fixed Font Mod by SnakeByte Studios.
- Incorporate No Intro Mod by SnakeByte Studios.
Backported Features / Fixes
The following changes from the official patches are included in the Base Mod, and can be backported to older versions:
- Rune and rare item names displayed in orange (requires modified patchstring.tbl).
- Oblivion Knights no longer cast Iron Maiden (take care to refer to the new "Iron Maiden2" skill when making new items, etc.).
- All non-code fixes from patches up to v1.13d.